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Innaworks Announces Java Development Solution For iPhone

By Jason
Created Apr 14 2008 - 6:23pm

Innaworks, a premier provider of development tools
for the mobile game and application industry, today announced the beta
programme for alcheMo for iPhone [1], the newest addition to its successful alcheMo family [2].
alcheMo for iPhone is designed for simultaneous Java ME and iPhone
development. Initially targeted at game publishers, alcheMo for iPhone
is fully automated and designed to instantly port a standard Java
Platform, Micro Edition (Java ME) mobile game to iPhone and iPod touch
without the need for further manual adjustments. Innaworks will
showcase its products in booth 1557 at the CTIA Conference, being held
1-3 April in Las Vegas.

iPhone and iPod touch
have sparked the imagination of game developers; the mobile game
industry is already feeling their impact. However it remains a fact
today that Java ME is commercially the most significant mobile
platform. To maximize market availability, mobile game publishers and
developers must make their content available on multiple mobile
platforms. With the addition of alcheMo for iPhone, the alcheMo product
family allows you to address iPhone, BREW and Java ME with a single
code base. alcheMo for iPhone is an effective method to develop
immersive and high-performance native iPhone games in Java while taking
advantage of the iPhone's accelerometer and multi-touch features.

Stephen
Cheng, CEO of Innaworks said "With the expected introduction of
iPhone's AppStore in June, iPhone is emerging as a serious gaming
platform. We are amazed by the effectiveness of the touch screen and
accelerometer on enhancing gaming experience. We expect the early
backers among game publishers to significantly benefit from their first
mover advantage. alcheMo for iPhone will help mobile game publishers to
reach the eagerly awaiting gamers with quality games on iPhone and iPod
touch."

alcheMo for iPhone incorporates a
patent-pending optimizing translator to convert Java ME application
source code to equivalent application source code for iPhone. Compiled
using an iPhone tool-chain and linked with alcheMo's optimized run-time
library, a native iPhone application is produced. alcheMo for iPhone is
capable of converting Java ME applications utilizing an extensive
subset of Java ME CLDC 1.1 and MIDP 2.0 (including touch screen
support) and supports several JSR extension APIs including the JSR-256
mobile sensor API. Advanced language features such as Java-style
exception handling, multithreading, synchronization, interfaces, and
inner classes are supported. alcheMo's run-time library incorporates a
garbage collector for automatic memory management.

The translation technology behind alcheMo for iPhone has been time tested on alcheMo for BREW [3], which powers many of the high profile BREW game titles today. "Urban Attack [4]
is one of Vivendi's most technologically complex games. This award
winning first person shooter provides an immersive 3D gaming experience
on even low end handsets." said Eric Huynh, CTO of Vivendi Mobile Games
of alcheMo for BREW. "It was therefore an incredible achievement that
alcheMo enabled a Vivendi J2ME engineer with no previous BREW
experience to deliver Urban Attack onto a wide spread of BREW handsets.
The alcheMo-optimized BREW SKUs delivered a very smooth gaming
experience despite the complex graphics and heavy computation."

The
private beta programme for alcheMo for iPhone is immediately open. We
are inviting qualifying game publishers and game developers to join
this programme. Please contact us at alcheMo-sales@innaworks.com [5] to register your interest.


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