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Press Release: Mobile Video Drives Mobile Multimedia: Varies by Country, By Operator

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Posted July 13, 2007

Mobile Video Drives Mobile Multimedia: Varies by Country, By Operator

Driven by rising demand for video, the market for premium mobile content is expected to exceed $44 billion in 2011, more than double the nearly $20 billion in 2007, iSuppli Corp. predicts.

Premium mobile content consists of mobile music, games, graphics, video and adult content for mobile platforms, mainly wireless handsets.

Mobile video is the fastest growing media segment, while music and gaming continue strong growth but with significant regional variation.

Different regions, different trends

The mobile data market overall is continuing to expand robustly, driven by strong mobile content growth and a sustained rise in mobile messaging. However, significant differences in growth rates are emerging. iSuppli's research has identified the following regional and country-level trends:

- In Asia, India leads Compound Annual Growth Rate (CAGR) growth of non-messaging data revenue at 40.4 percent.

- Italy will see the strongest non-messaging data revenue CAGR through 2011 among major Western European countries, at 29 percent. Ringtones represent the strongest segment today, but video will dominate Italy's mobile content revenue by 2011, followed by games.

- In the Americas, Brazil will see a 41 percent CAGR for non-messaging data revenue.

"Data and content revenues are the life preservers for wireless operators, as voice Average Revenue Per User (ARPU) declines accelerated during Q2 among the 20 key operators tracked by iSuppli," said Mark Kirstein, vice president with iSuppli. "Drawn from our deep operator profiles, aggregate voice ARPU in the first quarter declined by 6 percent sequentially compared to the fourth quarter of 2006. Meanwhile, mobile data ARPU increased by 1 percent sequentially. Data ARPU is particularly strong among North American operators, where both messaging revenue and mobile multimedia content are seeing strong growth."

iSuppli also found that:

- Among the 20 key operators, data represents nearly 20 percent of revenue now. Three of these operators derive more than 30 percent of their revenue from data: SK Telecom, NTT DoCoMo and O2.

- Growth in ringtunes is slowing. Asia and Europe are maturing, while heady growth rates in North America moderate. The top five markets for ringtunes are China, Italy, Japan, the United Kingdom and the United States in 2011. However, many country-level markets will peak before 2011.

- Mobile gaming growth is slowing significantly, particularly in Asia. Korea and Japan had the dominant positions in 2006.

- Among mobile content companies, game publishers Glu Mobile and Square Enix each gained market share during the quarter, while Electronic Arts and THQ each lost about 3 percent share.

- Universal Music group holds the largest share of mobile music content revenue among the major record labels.

- Several U.S. operators saw revenue associated with messaging double in 2006 compared to 2005, driven by both increased peer-to-peer messaging and increased premium Short Message Service (SMS) revenue.

iSuppli's Mobile Multimedia Content Tracker, covers the value chain for delivering digital music, video and gaming to mobile handsets. Coverage detailed country-level and operator-level analysis of, mobile data, mobile messaging and mobile multimedia by type.

For more information on this report, please visit: http://www.isuppli.com/catalog/detail.asp?id=8980, reply to this email, or call me at 480-922-4407.


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