Pokémon Go already illustrates the potential of augmented reality (AR) for mobile developers, but it may also show developers how to bring that AR experience to the next level.
For example, Amsterdam development studio CapitolaVR recently unveiled a Pokémon Go demo for the Microsoft (NASDAQ: MSFT) HoloLens headset that brings Pokémon creatures to life like never before.
David Robustelli, head of digital at CapitolaVR, told UploadVR the demo was created in Unity with the HoloLens SDK and randomly generates Pokémon creatures in a mapped environment.
"We were actually amazed how easy it is to launch an app for this device and create and optimize the mechanics and interaction," he said.
Video: Pokemon Go on HoloLens will blow your mind https://t.co/Ci7e7voJYm— BGR.com (@BGR) July 20, 2016
Many Pokémon Go users were impressed with the HoloLens demo.
In addition, the demo highlighted how HoloLens uses high-definition holograms as part of a one-of-a-kind mobile gaming experience.
The Pokemon Go phenomenon is exactly why I expect @HoloLens to eventually be Microsoft's iPhone. So many new experiences to be had.— Brianna Wu (@Spacekatgal) July 16, 2016
However, some Pokémon Go users were unable to see the differences between the HoloLens demo and the current edition of Pokémon Go on Android and iOS.
@gamespot Honestly not much different from the current AR.— Cesska (@steelgirlfriend) July 16, 2016
The demo left many mobile gamers asking for a Windows Phone version of Pokémon Go as well.
@gamespot if they can bring it to hololens then bring it to windows phone— Darren Antonio Hall (@Darren_Antonio) July 16, 2016