Android developers have probably been asking themselves this question for months: tvOs is great and all, but why should those operating in Apple's ecosystem have all the fun? Google's remote plugin for Unity on Google Cast may be considered a thoughtful response to that question.
The company recently announced it would be offering a quick and easy way to let app makers offer a mechanism for bringing their games to TV screens. Though certainly not unexpected given the prominence of the Apple TV announcement a few months back, it was the kind of thing that quickly generated largely positive response on social media.
In fact, Unity was among the first to tweet out the news from its mobile gaming partner:
Google releases Google Cast remote display plugin for Unity; https://t.co/vsm2hioozM Easily integrate chromecast in your games!
— Ralph Hauwert (@UnitZeroOne) December 4, 2015
Some of the Twitter reactions sounded like a long but satisfied exhale.
Yeessssss "Google releases Unity plugin to help developers make Chromecast-compatible games" https://t.co/qNICOjX5zt #tech #feedly
— John Doyle (@Art_Wolf) December 4, 2015
In others, it was a simple but significant cheer:
"Google launches Unity plugin to help developers make Chromecast-compatible games" - yay cc @EricDiepeveen https://t.co/Y6AEyKVbBV
— wpboon (@wpboon) December 5, 2015
Google Cast brings mobile Unity games to your TV in minutes. Just amazing. https://t.co/K8flo2zu5i pic.twitter.com/yg5mW0LiF8
— Josh Farkas (@JoshuaFarkas) December 3, 2015
@JoshuaFarkas @RickKing16 omg how to use that it look awesome !
— Mohammed Ahmed Ali (@_MohammedAhmed_) December 3, 2015
It's too early to say how Google will evolve the TV mobile game options for developers, but the community can hardly wait to see its strategy expand.
@google Google should add support to plugin google cast remote display for the Unreal Engine for Android
— tr3b (@john1000t) December 9, 2015