In his GDC Mobile keynote, Digital Chocolate's Trip Hawkins spoke out against the "conventional wisdom" espoused by Mitch Lasky at his 2006 GDC keynote. Last year, Lasky railed against the poor quality of most mobile games and declared that without some solid hits, many of these publishers would not survive. (See my write-up of Lasky's 2006 keynote). Hawkins rejected the idea that publishers can't survive without hit titles. A year ago, Digital Chocolate had no hits, but "we're alive and well," Hawkins declared. More on the keynote at FierceGameBiz.