Juniper Research: Online gaming to fuel $150B digital content market by 2019

The value of the global digital content market will reach $154 billion (€133 billion) annually by 2019, an increase of nearly 60 per cent on 2014, according to a new report from Juniper Research. Mobile and online games are expected to account for the largest share of content sales (38 per cent of cumulative revenues). The research company cited the success of platforms such as Valve's Steam (which now has over 125 million active accounts worldwide) as key drivers in this evolution, while revenues from consoles/handhelds were diminishing as players migrated their game-play to tablets and higher-end smartphones. Release

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