Beyond the mobile game: games-as-a-service

Players of "Candy Crush," "Angry Birds" or other popular mobile games probably don't spend much time wondering about whether it should be classified as a product or a service. However, for developers, it's a distinction that could make all the difference in how they create and monetize their work. For several years now, app industry experts have praised the opportunity to use cloud computing resources--where companies have third-party firms host data and IT infrastructure virtually--for mobile apps. Just as software that was once run locally on a consumer's desktop can now be purchased via a software-as-a-service (SaaS) offering, vendors are creating games-as-a-service (GaaS) packages to help developers not only create their game but also analyze and optimize it without having to re-release the game across app stores or the Web. For more on this trend, check out this FierceDeveloper special report

Suggested Articles

A conclusion to the winding saga that is the T-Mobile/Sprint merger is inching closer, with an antitrust trial slated to start Monday.

The OnePlus 7T Pro 5G McLaren on T-Mobile's 5G network is a nice phone, but is it worth the price of admission?

Ciena delivers IP differently because customers asked. Adaptive IP™ allows you to scale in a simpler and more cost-effective way. Read how here.