Should developers create free or 'premium' mobile games?

"Premium" can be a somewhat ambiguous term when it comes to mobile applications. It could mean "exclusive" in some contexts, "expensive" in others or generally referring to higher quality. In the case of mobile game developers, it's probably supposed to be a mixture of all three. However, over the past year the idea of asking consumers to pay up front for a premium mobile game may be generating greater interest among developers for a number of reasons. First, there is the increasing scrutiny by regulators over how supposedly free-to-play mobile games are being monetized with in-app purchases. Then there are tactics from platform providers such as Google Play and Amazon, which have been partnering with select developers and publishers to distribute and market premium mobile games in specialty areas. Charging for installs may also be one of the easiest ways to track revenue. The question remains: How do you get people to pay? FierceDeveloper takes a look at the phenomenon in a new special report

Sponsored by ADI

What if we were always connected? With the help of our advanced wireless technology, even people in the most remote places could always be in touch.

What if there were no ocean, desert, mountain or event that could ever keep us from telling our stories, sharing discoveries or asking for help? ADI’s next-gen communications technology could keep all of us connected.

Suggested Articles

Dish Network inked four fiber deals for backhaul and fronthaul to support its new nationwide 5G network.

FCC Chairman Ajit Pai announced he plans to leave the FCC on Inauguration Day, January 20, 2021.

AT&T has shifted its Cricket prepaid brand to a 100% authorized retailer model, according to Wave7 Research.