It doesn't matter how big of a company you are, when you release a major new product, you hope customers will be happy. Suffice it to say, the developers in the Twitterverse are pretty excited about what Google has done with Android 2.0.
Among many other additions to its flagship development toolset, Google introduced Instant Run, which will essentially allow app and mobile game makers to more easily monitor changes to their final products while they're still works-in-progress or running via an emulator.
A GPU profiler, meanwhile, will let Android devs record sessions and walk through the frame buffer and textures as their apps are running the OpenGL ES code.
Those on social media couldn't wait to spread the word as it came out of the Android Developer Summit in Mountain View, Calif:
This morning's PBR demo: https://t.co/nXmUDv0Ril (Android Studio's Instant Run is awesome)— Romain Guy (@romainguy) November 24, 2015
Google launches Android Studio 2.0 Preview. Some impressive features. https://t.co/Daf2T5I2hj— Paolo Palombo (@palombo) November 24, 2015
Impressive? That was one of the more mild assessments:
So much improvements on Android studio, welcome to new life Android #AndroidDevSummit— Paula Caroline (@_paulacr) November 24, 2015
Android Studio Instant Run looks to be a huge leap forward. What took 40+ seconds yesterday takes ~4 seconds today: pic.twitter.com/rMXezh02h4— Chris Lacy (@chrismlacy) November 23, 2015
@chrismlacy it's amazing! I change some RecyclerView binding code, & 3s later I scroll my list & new items have the new logic. No reflow!— Rockgecko (@rockgecko_dev) November 24, 2015
The ability to work with OpenGL ES code more easily was particularly popular:
And while there's always room for improvement, it's hard to imagine Google getting much better feedback than this:
Android Developers: Our prayers have been answered. https://t.co/KfG4XufI7F