LG unveils OpenGL-based 2D-to-3D mobile game conversion engine

LG Electronics will demonstrate an OpenGL-based 2D-to-3D mobile game conversion engine during next week's IFA 2011 event in Berlin, promising developers a means to translate their existing titles into three-dimensional editions without making significant financial or time investments. 

LG Thrill AT&T ANdroid 3D

LG's 3D Thrill Android phone

LG will release specifics on the 3D Game Converter in the coming weeks and will formally introduce the new tool via the first Maintenance Release of its Android-powered Optimus 3D smartphone, scheduled to arrive in October. LG explains that when users open optimized 2D games using the converter, their smartphone will automatically upgrade the title to 3D using default visual settings. Users can deactivate the converter to play the games in conventional 2D mode.

"LG's 3D Game Converter automatically recognizes the depth information based on the location of each object and separates the 2D graphic images for each eye," said LG 3D technology evangelist Dr. Henry Nho in a statement. "Using the existing depth information, the 3D Game Converter generates two different images--one for the foreground and one for the background. It then uses a thin film called Parallax Barrier on the display to show the left image to the left eye and the right image to the right eye, creating an illusion of visual depth." 

LG will issue optimized settings for approximately 50 2D games by October, with another 50 titles on tap by year's end. Developers must optimize their games for 3D to enable automatic conversion, although consumers can convert any OpenGL-based 2D title by adjusting the settings manually.

LG's Thrill Android smartphone, which features a 3D display, is to be sold by AT&T Mobility (NYSE:T) starting Sept. 4.

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