For mobile game developers, the pairing of Unity's tools and Microsoft's Visual Studio is a match made in Heaven, based on their social media reaction.
Late last week Microsoft confirmed that it is offering Visual Studio Tools for Unity, a free add-on that would provide a programming and debugging experience for working with the Unity gaming tools and platform. This is the first release since Microsoft's acquisition of SyntaxTree. In particular, the company said it now allows developers to start a game and a debugging session in only one click.
A link to an MSDN blog post about Visual Studio Tools for Unity spread quickly on Twitter, with developers eager to share the news with their peers:
Unity developers and Visual Studio fans will love this plugin which was made free after Microsoft acquired SyntaxTree http://t.co/Ub6hWDzxTt
— Jamie Gotch (@GameyJamie) August 3, 2014
IT'S HAPPENING "Microsoft releases new Visual Studio Tools for Unity" http://t.co/S8EPZeRVKL
— Dylan Sinnott (@CrmsnDragoon) August 2, 2014
In fact, this was one of those rare instances where even Apple loyalists sounded relatively impressed by a Microsoft move.
Too bad I am a mac. Visual Studio Tools 1.9 for Unity http://t.co/V7DesLRU9Y
— Michel Ho Fong Fat (@mhofongfat) August 2, 2014
There were some who thought the excitement around what are essentially a set of debugging features was reaching nearly insane heights.
With the arrival of Visual Studio Tools for Unity, our long national nightmare is finally over.
— Alex Jordan _o/ (@AlejandroDaJ) July 31, 2014
And while Visual Studio Tools for Unity is a great start, Microsoft may still have some ways to go:
The sad part is that the Visual Studio Tools for Unity (formerly UnityVS) don't work at all with Visual Studio Express :(
— Jeff W. Murray (@psychicparrot) July 30, 2014
In the meantime, even those working primarily on the Web side may find the combination of Unity and Visual Studio enough to give them the jump-start they need.
I really need to get back into this: http://t.co/vSVoxDuda4
— David Goosem (@DaveGoosem) August 3, 2014