Wireless subscribers snap up games

Revenues from mobile game downloads reached $46.9 million in the second quarter, with almost 13.5 million wireless subscribers downloading a game during that period. According to Telephia's latest Mobile Game Report, since the third quarter of 2005, the number of subscribers who have downloaded mobile games has grown by 15%, with revenues during that time frame surging 63%.

Game publisher EA Mobile held the biggest chunk of the revenue pie at more than 29%, with Namco and Hands-On Mobile following at a distant No. 2 and No. 3 with an 8.4% and 8.2% share, respectively. Glu Mobile accounted for 7.4% of all revenues, while Gameloft contributed 7.1%.

EA Mobile's Tetris was the most downloaded game, holding a 5.1% share of total download revenue, followed by Namco's Pac-Man with 3%, EA Mobile's Bejeweled with 2.8%, Namco's Ms. Pac-Man with 2.3% and Hands-On Mobile's World Poker Tour-Texas Hold "˜Em with 2.2%.

"In less than a year, average monthly mobile game revenues have increased by nearly two-thirds, from $28.7 to $46.9 million during the most recent quarter," said Kanishka Agarwal, Vice President of New Products, Telephia. "Backed by an increasingly growing audience, both big gaming brands and new upstarts have taken a slice of that revenue pie."

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